Player-names with spaces were listed as "unconnected" on the server.This may provide 64K more memory on some systems. "Working_size" was not being pre-adjusted up by 64K in the memory allocation loop.(This was usually the result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2). Quake now defaults to 320x200 if an invalid default video mode is listed. Video mode corruption was reported and Quake would exit if "_vid_default_mode" in config.cfg was not a valid video mode.Locking the NULL pointer protection page should no longer prevent Quake from running under CWSDPMI r3 and 386MAX.Increased the number of edges, so walls don't vanish in E1M8 when viewing the walls from certain angles in high resolutions.Fixed an issue introduced in 1.05 where backpacks could remove all weapons.a Gravis utility), waiting for Gravis to help. Classic GUS code not initiating properly works only after running something that does it right (i.e.From the Console you can type "connect 127.0.0.1:26010", WITH THE QUOTES (otherwise the parser would pick up the colon as a seperator).In the multiplayer/join game menu "connect to" box, you can type in the IP address followed by the port, separated by a colon, i.e. ![]()
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